SIDE QUESTS
A self-directed motion film chronicling one
designer's arrival into the world of UX.
5
Scenes distinct visual worlds
1
Walk Cycle Unifying Narrative Thread
Multi-AI
Pipeline Management
Role Motion designer
credit oume
field Gamification · FITNESS
discipline Experience Design

Overview
Across five scenes set within Emily Carr University, the journey moves through distinct design worlds — each one a new environment, a new project, a discipline encountered for the first time. The film operates on two levels: a personal portfolio introduction and a proof-of-concept for character animation in motion design.
Architecture
NARRATIVE THROUGH MOVEMENT
NARRATIVE THROUGH MOVEMENT
Locomotion is the narrative device — each step a transition, each landing a new scene.
CHARACTER AS BRAND VOICE
One recurring character across five scenes creates tonal consistency a normal reel can't.
AI PIPELINE MANAGEMENT
Multiple AI tools orchestrated across production — direction and craft brought the vision to life.
How we got here
01
Concept & Brief
Defined the narrative arc, character identity, and 5-scene structure.
02
Character Generation
AI-generated character, refined for consistency across scenes.
03
Storyboard & Scenes
Hand-sketched storyboards, timed to the walk cycle.
04
Animation & Effects
After Effects rigging, Roto Brush, 3D camera, per-scene lighting.
05
Edit & Polish
Final cut, colour grade, and rhythm tuned for the intro reel.

Scene by Scene
Every scene maps to a real project. Different world, same designer — each step a chapter from the actual work.





The best projects start before
you're ready.
Take the leap. Experiment wildly. Ship the weird idea.
Every great piece of work began as someone daring to try something they hadn't done before.
