Zombies run

Back image
  • Run in This world.

  • Be a hero

  • in another. 

  • Be a hero

  • in another. 

About

Turning fitness into a story worth finishing.

A redesign of Zombies, Run! focused on creating a seamless experience across movement, devices, and storytelling. We've explores how narrative-driven fitness can feel more intuitive, immersive, and motivating.

Immersive
Experience

Fitness gamified through narrative fiction

Improved
Usability

Clearer flows, larger targets, one primary action

Spatial Audio
& Haptics

Sony 360 + Apple Watch cross-platform immersion

3 real issues. 3 design decisions.


01

Engagement

The story motivates runners. The product struggles to sustain momentum between missions.

02

Usability

Core actions require unnecessary effort during a run.

03

Continuity

The experience feels disconnected across devices, screens, and moments of the journey.

Why audio is the real interface


Unlike traditional fitness apps, Zombies, Run! relies on audio as its primary interaction model. The user's attention is divided between movement, environment, and narrative. This shifts the design challenge from visual efficiency to cognitive load management. Design decisions were evaluated based on one question.

Designing for uninterrupted immersion.

Can this be understood without looking at the screen?

Dram
Women
Portrait
Women On Neon Background
Women Motion Blur

The runner's journey.


The core flow maps directly to the 3 problems. Mission Setup solves Instructions, Active Run solves Usability, Rewards solves Engagement.

Start

End

Home Screen

Browse missions Choose episode

25%

Abstract black square with a soft blur effect and faint grid lines on a light gray background.

Mission Setup

Duration · Difficulty Continue Episode

50%

Active Run

Distance · Pace Audio story playing

75%

Watch Glance

Apple Watch glanceable stats

90%

Finish & Rewards

Stats saved Reward unlocked

100%

Creating a seamless experience across movement, devices, and storytelling.


Immersion breaks the moment a runner has to stop and think about the interface. Instead of designing one screen, we designed a system, where movement, devices, and story work as one continuous experience, and the seams between the real world and the fiction quietly disappear.

Tension & Atmosphere

View

SPATIAL AUDIO

360° audio shifts with your position, reducing screen dependency. Tension follows every move.

SPATIAL AUDIO

HAPTIC GUIDANCE

View

APPLE WATCH & Haptics

Biometric-synced guidance. Haptics & audio deliver instructions as you run, screen-free, safe, & immersive.

APPLE WATCH & Haptics

View

story, mission task


story, mission task

View

Characters Design


Characters Design

Let's go for
a run

TOGETHER

Run in This world.

Be a hero in another. 

Let's create something meaningful together.

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oumestudio

Location:

Canada, Vancouver

3:46:15 PM

Available:

09 July

12 october

Expertise:

Product Design

Brand Design

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